Stories
The Pirates' HousePhoto: Bubba73 (Jud McCranie), CC BY-SA 4.0, via Wikimedia Commons
Walking tour · Savannah

Haunted Savannah Walking Tour

Ghost stories and the documented history beneath them, square by square

1 h 1 min7 stops1.6 mi

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Stop 1 free · $12.99 unlocks all 7 · up to 4 phones · refund within 7 days

Listen to stop 1, free

A Gardener's Shed Grows a Pirate

Stop 1 · The Pirates' House · 3:03
0:003:03

You're standing on East Broad Street, at the eastern edge of old Savannah, in front of the Pirates' House. It's a cluster of buildings now, a restaurant with fifteen dining rooms. Find the smallest, plainest part of it, the modest building called the Herb House. That's where this story starts. It begins with a gardener, and ends with a ghost who never existed.

James Oglethorpe, the Englishman who led Georgia's first colonists, arrived here in 1733. Just east of his new town he set aside about ten acres for an experiment. It was called the Trustees' Garden, after the men in London who ran the colony, and it was modeled on the Chelsea botanical garden in London. Oglethorpe gathered plants from around the world: indigo, spices, medicinal herbs, cotton, and above all mulberry trees, because Georgia was supposed to make silk.

The silk never came. The soil and the weather defeated the mulberries, and wine failed too. By the late 1730s the garden had fallen out of use. But two of its crops outlived it. The garden handed out peach trees, and Georgia is still known for them. And it grew cotton very well. Cotton became the backbone of Georgia's economy, and it was planted and picked by enslaved people. That is part of what began in this small patch of ground.

Once the garden was gone, the land was built over. Savannah was a busy port, and the river is only a short walk north of you. The restaurant says one of the first things built here was an inn for sailors, opening around 1753. The legend grew from there: pirates drinking in back rooms, and drunk sailors carried off through tunnels to ships waiting on the river. When the building was remodeled, workers did find a secret chamber underneath it. To this day, nobody knows what it was for. That's the documented part. The kidnapped sailors are the story laid on top of it.

Even the age of that little Herb House is disputed. One account says it went up in 1734, to house the garden's gardener, who slept in the hayloft upstairs above his tools. Another dates it to 1853. Both can't be right, and the plaque-friendly date tends to win.

The pirates got a boost from fiction, too. In Robert Louis Stevenson's 1883 novel Treasure Island, Captain Flint dies in Savannah, and local lore put his last days here. Staff tales say his ghost still walks the rooms, which is quite a feat for a man who never lived.

The buildings were nearly torn down in the 1940s. The Savannah Gas Company owned the land, and Mary Hillyer, the wife of the company's president, pushed to save them. In 1953 the place opened as the restaurant you see. A gardener's shed, a sailors' inn, and a secret room nobody can explain.

When you're ready, walk south on East Broad Street, about eleven minutes, to the Marshall House, a hotel whose walls hold a much darker medical past.

About this walk

You're standing outside The Pirates' House, on the edge of the old Trustees' Garden. Take a look at the low, weathered buildings in front of you. They look like the sort of place where a sailor might wake up on a ship he never meant to board. In Robert Louis Stevenson's Treasure Island, local lore says, Captain Flint spent his last days right here. Yet the ground began as something far tamer: an experimental garden laid out by James Oglethorpe, the colony's founder, soon after he arrived in 1733. Mulberry trees for silk were the plan. The silk never came, and the garden was out of use by the late 1730s. This tour works the same way at every stop. You'll hear the tale people tell, then the documented history underneath it. Along the way you'll meet a hotel that served as a hospital, a cemetery that was Savannah's main burial ground for 103 years, and a house where a man really did die. Some stories rest on solid records. Others, as we'll see, fall apart when you look closely. It all begins on land that belonged to the Yamacraw people before Oglethorpe's ships arrived. Their leader, Tomochichi, is part of this story too. Cross with the lights, mind the uneven brick, and take your time. Now, turn back to The Pirates' House, and let's find out how a failed garden grew a pirate.

The route

  • 1.6 mi · about 1 h 1 min with the stories
  1. 1
    The Pirates' House

    A Gardener's Shed Grows a Pirate

    The Pirates' House

    You're standing on East Broad Street, at the eastern edge of old Savannah, in front of the Pirates' House.

    Open this story
  1. 2
    The Marshall House

    Forty Years of Empty Floors Upstairs

    The Marshall House

    You're on East Broughton Street, Savannah's old main shopping street, in front of the Marshall House.

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    Walk south on East Broad Street (about 710 m, 11 min).

    About this stop
  2. 3
    Wright Square

    A Chief's Grave and a Judgment Day Bill

    Wright Square

    You're standing in Wright Square, on Bull Street, one of the first four squares Savannah laid out in 1733.

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    Walk west (about 250 m, 4 min).

    About this stop
  3. 4
    Colonial Park Cemetery

    The Duelist and the Man Who Shot Him

    Colonial Park Cemetery

    You're on Abercorn Street at the edge of Colonial Park Cemetery, the place locals simply call Colonial Cemetery.

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    Walk east (about 460 m, 7 min).

    About this stop
  4. 5
    Andrew Low House

    A Butler Nobody Hired, a Troop Everybody Joined

    Andrew Low House

    You're on Abercorn Street at Lafayette Square, and the stately house in front of you is the Andrew Low House.

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    Walk north, turn left onto Abercorn Street, then turn right onto East Macon Street (about 410 m, 6 min).

    About this stop
  5. 6
    Sorrel-Weed House

    The Girl Who Was Never There

    Sorrel-Weed House

    You're on West Harris Street at the corner of Madison Square, in front of the big house locals call the Sorrel-Weed.

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    Walk west on East Macon Street, then turn right onto Drayton Street (about 230 m, 3 min).

    About this stop
  6. 7
    Mercer House

    The House Savannah Can't Stop Talking About

    Mercer House

    You're standing on Monterey Square, and the red brick mansion on the square's southwest corner is Mercer House.

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    Walk east, turn right onto West Harris Street, turn right onto Bull Street, then turn right onto West Taylor Street (about 470 m, 7 min).

    About this stop

The other 6 stops unlock with the walk

$12.99 once · all 7 stops · up to 4 phones · refund within 7 days if it didn't work for you.

Plan your walk

How long

About 1 h 1 min for 1.6 mi with all 7 stories. Going inside the sites adds time.

How it works

  1. 1. Try the first stopPlay stop 1 here, before you buy, at home or on the spot.
  2. 2. Unlock with Apple Pay or Google PayIt opens right away in your browser, and the links arrive by email.
  3. 3. Walk with your phoneTap each stop, or let the free app play each story when you arrive.

Take it with you in the app

GPS auto-play starts each story when you reach the stop, with your phone locked in your pocket. Download the tour and it works offline.

Questions people ask

What's the most haunted place in Savannah?

This tour doesn't rank places by how haunted they are. It covers seven historic stops, including Colonial Park Cemetery, the Marshall House and Mercer House, each with its own history and local stories.

Why do they say Savannah is haunted?

Savannah has old squares, a long cemetery history and many nineteenth-century houses, and local lore has grown up around them. The tour's stops tell the documented history behind those places.

Is The Savannah Haunting a true story?

I don't have information on that in the facts for this tour, so I can't say whether it's true.

What is the dark history of Savannah, Georgia?

The tour touches on real events: Alice Riley was hanged in Savannah in 1735 weeks after giving birth, and the Marshall House was used as a Union Army hospital through 1865. Each stop has more detail in the narration.

How long is the Haunted Savannah walking tour?

The route is 1.6 miles (2.5 km), starting at The Pirates' House and ending at Mercer House. Walking takes about 30 to 48 minutes depending on pace, and the narration adds about 24 minutes.

Is there a free part of the tour?

Yes, the first stop, The Pirates' House, plays free on the web page with no app or account needed. Unlocking the full tour costs $12.99 as a one-time purchase.

Do I need the app?

No. After you unlock, the tour plays right here in your browser: keep the screen on and tap each stop. The free Stories app adds GPS auto-play, so each story starts by itself when you arrive, with your phone in your pocket, and works offline.

How many people can listen?

One purchase covers your group on up to 4 phones. Share the link from your receipt, or everyone can sign in to the app with the same email.

Does it work offline?

In the app, yes: download the tour on Wi-Fi before you go. In the browser you need a signal, which is fine on most city streets; open the tour once before you leave.

When can I start?

Any time. It is self-guided, so there are no departure times and no group to keep up with. Pause for coffee and pick up where you left off.

Can I get a refund?

Yes. If the tour did not work for you, email support@getstories.app within 7 days and we will refund it.

Who made this tour?

Stories writes each tour from public sources, checks every claim against them, and narrates it with a synthetic voice. A person reviews each tour before it goes live. The sources are listed at the end of this page; if you spot a mistake, tell us at support@getstories.app.

Sources and how this tour was made

Stories writes each tour from public sources and checks every claim against them; a synthetic voice narrates it, and a person reviews it before it is published. Last reviewed October 2026.

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Haunted Savannah Walking Tour

7 stops · $12.99 · up to 4 phones

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